This is not the final version, so don’t fret if it’s not perfect. Once you have your concept art, you’ll need to import it into your 3D modeling program and “trace” a low-detail version of it. all to be lined up near-perfectly for the next step. The shots will need eyes, noses, clothes, etc. You’re going to need side by side pictures of the character at different angles: at the minimum, a front shot and a side shot. Concept art is more than just a few quick sketches when it comes to 3D modeling. To start, you’re going to need some concept art of the character you’re going to model. In this article, I’ll give a brief overview of the process of manually creating a character model and provide links to Blender tutorials on the various steps. It’s a skill which allows me to make up for MakeHuman’s shortcomings. Before I discovered MakeHuman, I learned how to create character models from scratch in Blender. At present, the hair and clothing options are extremely limited, it can’t do non-humanoid avatars, and even its “proxies” are too high-poly for mobile games. MakeHuman is a great tool for generating humanoid character models quickly.
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